Required Techniques Each individual weapon
(such as rapier and dagger), or stage combat style (such as unarmed)
requires that the student be tested in several required techniques. These
techniques have been carefully chosen to make sure the performer receives
a well-rounded approach to each style. It also insures that a test judge,
or adjudicator, sees enough techniques on the test day to be able to
fairly decide who has passed the SPT. It is up to the teacher of the class
to instruct the students in all of these basic techniques, and then link
them into a fight sequence. This becomes the test fight, which all
students learn.
Each teacher creates a unique piece of fight choreography for the
students to learn. There is no "national standard" fight test. The
standard is in the list of required techniques, which all students must
master.
Below are the required techniques for each weapon style the SAFD
currently recognizes.
Minimum compulsory techniques for the Actor/Combatant Skills Proficiency Fight Test: (2001)
- Rapier & Dagger
Attacks:
Rapier attacks in all lines [high, low,
inside, & outside] (per combatant): Two Cuts, Two Thrusts, One
Punto Reverso.
Two Dagger Attacks in different lines (per
combatant): One Cut, One Thrust
One Feint Attack
One Kill or
non-debilitating Wound
Two of Three Slashing Attacks (with either
weapon): Horizontal cut across head (duck), Horizontal cut across the
mid-line (stomach, back or side) with avoidance, Diagonal swipe
(ascending or descending) with avoidance
Two of Three Prise de Fer
(with either weapon): Croisé, Bind, Envelopment
One of Three
Attacks on the Blade (with either weapon): Beat, Press,
Glissade
Two of Four Point Work Techniques (per combatant):
Deception of Parry, Coupé, Doublé, and Disengage
One Corps-à-corps
(per fight)
One Disarm: (per fight)
One Moulinet (per
combatant)
Defense:
Rapier parries in all lines (per
combatant). These may include: Opposition Parry, Circular Parry, Beat
Parry, Reinforced Parry, Hanging Parry and Yield Parry
Dagger
parries in two lines (per combatant). These may be Opposition or Beat
Parries (one across the body)
Three of Four Double Fence Parries
(per combatant): Cross Parry, Dagger Reinforced Parry, Parallel Parry,
and Transfer/Replace Parry
Footwork:
Linear Techniques: advance, retreat, pass forward, pass back, lunge
Either One Circular Sequence on the floor or One Volte
One Off-Line sequence (traverse, thwart, etc.)
- Single Sword
Attacks:
Attacks in all lines [high, low, inside,
& outside] (per combatant): Two Cuts, Two Thrusts - one Punto
Reverso
One Feint Attack
One Kill or non-debilitating
Wound
Two of Three Slashing Attacks: Horizontal cut across head
(duck), Horizontal cut across the mid-line (stomach, back or side)
with avoidance, Diagonal swipe (ascending or descending) with
avoidance
Two of Three Prise de Fer: Croisé, Bind and
Envelopment
Two of Three Attacks on the Blade: Beat, Press,
Glissade
Two of Four Point Work Techniques (per combatant):
Deception of Parry, Coupé, Doublé, and Disengage
One Corps-a-corps
(per fight)
One Disarm (per fight)
One Moulinet (per
combatant)
Defense:
Rapier parries in all lines (per
combatant). These may include: Opposition Parry, Circular Parry, Beat
Parry, Reinforced Parry, Hanging Parry and Yield Parry
Free Hand Techniques:
Two of Six techniques (per
combatant): Grasp of partner's sword arm, Grasp of partner's blade,
Two Parries with the hand (one across the body), Attack (i.e. punch,
slap or backhand), Double hand sword techniques, Switch sword to free
hand and fight.
Footwork:
Linear Techniques: advance, retreat,
pass forward, pass back, patinando and lunge
Either One Circular
Sequence on the floor or One Volte
One Off-Line line sequence
(traverse, thwart, etc.)
One Running Attack
- Small Sword
Attacks:
Attacks in all lines [high, low, inside,
& outside] (per combatant)
One Feint Attack
One Change
beat
One of Three Slashing Attacks: Horizontal cut across head
(duck), Horizontal cut across the mid-line (stomach, back or side)
with avoidance, Diagonal swipe (ascending or descending) with
avoidance
Three Prise de Fer: Croisé, Bind and Envelopment
Three
Attacks on the Blade: Beat, Press, and Glissade
Four Point Work
Techniques: Deception of Parry, Coupé, Doublé, and Disengage
One
Corps-a-corps (per fight)
One Disarm (per fight)
Defense:
Parries in all lines (per
combatant).
One Circular Parry
One Yield Parry
One Parry with
the hand (per combatant)
Footwork:
Linear Techniques: advance, retreat,
pass forward, pass back, balestra and lunge.
One Circular Sequence
on the floor
One Demi Volte or Grand Volte
- Unarmed
Attacks:
Three Punches (one contact, two
non-contact per combatant): These may include the Cross, Hammer, Hook,
Jab, Rabbit, Roundhouse, Straight or Uppercut
One Stomach
Punch
One Slap
One Elbow Attack
One Kick (per combatant):
This may include an Ax Kick, Back Kick, Crescent Kick, Front Kick,
Heel Hook, Roundhouse Kick, Side Kick, or a Snap Kick
One Knee
Attack
Defense:
One Block -either punch or kick (per
combatant): These may include a Forearm Block, Open Hand Block, Wing
Block and X/Cross Block
Floor Work:
One Fall or Roll (per
combatant)
Grappling:
One Strangle/Choke hold
One Hair
Pull
One Throw or Flip
Knap Techniques:
Two Knap Techniques (per
combatant): These may include a Cage Knap, Clap Knap, Partnered/Shared
Knap, Self/Body Knap or Slip-Hand Knap.
- Broadsword
Attacks:
Attacks in all lines [high, low, inside,
& outside] (per combatant): Two Cuts, Two Thrusts
One
Bind
One Pommel or attempted Pommel Attack
Two of Three Slashing
Attacks: Horizontal cut across head (duck), Horizontal cut across the
mid-line (stomach, back or side) with avoidance, Diagonal slash
(ascending or descending) with avoidance
One Corps-à-corps (per
fight)
One Moulinet (per combatant)
Defense:
Parries in all lines (per combatant).
These should include: Opposition Parry, Beat Parry, Reinforced Parry,
and Hanging Parry
Footwork:
Linear Techniques: pass forward and
pass back
Either One Circular Sequence on the floor or One
Volte
One off-line line sequence (traverse, thwart, etc.)
One
Running Attack
- Quarterstaff
Attacks:
Short Form attacks in all lines [high,
low, inside & outside] (per combatant)
Long Form attacks in all
lines (per combatant)
One Thrusting Attack (with fore or butt
end)
One Bind (with fore or butt end)
One Contact Strike
One
Non-Contact Strike to the head or face
One Feint Attack
Two of
Four Slashing Attacks: Horizontal cut across head (duck), Horizontal
cut across the mid-line (stomach, back or side) with avoidance,
Diagonal swipe (ascending or descending) with avoidance, Horizontal
cut under the feet (jumping up or back to avoid)
Moulinet (One 360
degree Moulinet)
One Disarm (per fight)
Defense:
Parries in all lines in both Long and
Short Form (per combatant).
Footwork:
Linear Techniques: pass forward and
pass back
Either One Circular Sequence on the floor or One
Volte
One off-line line sequence (traverse, thwart, etc.)
- Broadsword and Shield
Attacks:
Sword attacks in all lines [high, low,
inside, & outside] (per combatant): Two Cuts, Two Thrusts
One
attempted (non contact) attack with shield (per combatant)
One
Bind
Three Slashing Attacks (with either weapon): Horizontal cut
across head (duck), Horizontal cut across the mid-line (stomach, back
or side) with avoidance, Diagonal swipe (ascending or descending) with
avoidance
One Moulinet (per combatant)
Defense:
Sword parries in low and mid lines.
These may include: Opposition Parry, Beat Parry, Reinforced Parry,
Hanging Parry and Yield Parry
Shield parries in high and mid lines.
These may be Opposition, Beat, Flat or Edge Parries (one across the
body)
One of Three Joined Parries (per combatant): Shield
Reinforced Parry, Parallel Parry, and Transfer/Replace
Parry
Footwork:
Linear Techniques: (such as a pass
forward, pass back or lunge)
One Off-Line line sequence (such as a
traverse, thwart, cross or slip)
One Running Attack
- Knife
Attacks:
Attacks in all lines: [high, low,
inside, outside] Two Cuts, Two Thrusts (per combatant)
One Feint
Attack
One Pommel/Butt or attempted Pommel/Butt Attack
One Kill
or non-debilitating Wound
Two of Three Slashing Attacks:
Horizontal swipe across head (duck), Horizontal swipe across the
mid-line (stomach, back or side) with avoidance, Diagonal swipe
(ascending or descending) with avoidance
Two of Three
Controlling/Checking Techniques: Transport, Bind and
Envelopment
One Corps-a-corps (per fight)
One Disarm (per
fight)
Defense:
Counter Attacks (cut or thrust) in all
lines [high, low, inside, outside] (per combatant).
Blocks/Parries
in all lines [high, low, inside, outside] (per combatant). These may
be opposition, deflection or redirection techniques and may include:
Opposition Block/Parry, Circular Block/Parry, Parallel Block/Parry or
Replacement Block/Parry
Locks and Holds:
One of Four techniques (per
combatant): A lock or trap of the opposing knife hand or arm with the
blade; A lock or trap of the opposing knife hand or arm with the free
hand; A lock, trap or hold made with both hands/arms; A lock, trap or
hold made against the body of the opponent.
Free Hand Techniques:
One of Two techniques (per
combatant): Attack (i.e. punch, slap or backhand), Switch knife to
free hand and fight (per combatant)
One Knapped attack
Knife Hand Techniques:
Grip reversal [overhand to
underhand or vice versa] (One per fight)
Footwork:
Linear Techniques: (such as an advance,
retreat, pass forward or pass back)
One Off-Line line sequence
(such as a traverse, thwart, cross or slip)
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